Ready to try out the first fruit fresh from the Falcom and XSEED friendship? Ys Seven comes as an easy starting recommendation.
Ys Seven Impression
Mac does what Sabin don't!
The first time around the screens didn't do anything for me, but these look nice, particularly the fire cave.
"I remember back when FF9 was coming out. People were rejoicing because it was actually a fantasy game and not a sci-fi game like 7 and 8. It's especially hilarious given modern context, with everyone wanking themselves to dehydration at the thought of an FF7 remake." - Masterchief
It doesn't look bad at all. The combat is what's really sold me here, but I imagine I've said that enough already, eh?
I really quite liked Napishtim, and I'm definitely keeping my eye on this one.
Also, love the title change Mac. I just about choked on my Dr. Pepper.
I really want to play this one but it probably won't happen
Agh, can't wait.
I still need to go pre-order the Collector's Edition soon, like yesterday.
Minor correction to the impression: Napishtim for PSP and PS2 was *ported* by Konami; the original PC development was still Falcom on that one. Contrast with Ys 4 which was not developed by Falcom in any rendition
Other than that minor nipick, it is a fine impression. I am looking forward to this one greatly. I am still torn if I want to get the PSP version of Oath in Felghana (having already purchased an import of the PC version), but I think I probably will to support XSeed.
Sorry, but not feeling the love to buy this one given the text looks really bland from all the screenshots I've seen so far, like junior high school bland. Maybe I would have liked this one 10 years ago or something, but now that I'm in college, it looks like Falcom hasn't grown up with its market which I would guess is older than me anyway. Also, funky gimmicks like replacing an NPC's name with some random gamer's full name just looks awkward in an Ys world to say the least, and for the most part indicates to me that these extra characters aren't really important for the game so it doesn't matter if they get treated like crap. Anyway, since I've already played Felghana and Origin which had some serious balancing issues, I think I'll wait till it shows up used somewhere. Anyway, anybody mind telling me what the hell is going on with XSEED having the text cut halfway off the screen? They did that in Lunar and now Ys 7?!
So you're complaining about throwaway NPC dialogue and text placement?
I dunno, DSMaster. I mean, most RPGs I play have some throw away dialogue; some more than others. None of us are super excited about that, of course, but it's pretty much a given. Why do they do it? Who knows? To pad the game length....to give the NPCs something to say and make the world seem more lively even if what they have to say isn't very interesting? Beat's me. But, if the gameplay is good, why would it matter that much? Yeah, sure, I would always prefer decent scripting over throwaway, but I would never dismiss an RPG over the dialogue of its NPCs alone.
I think what you're really complaining about is the fact that they're using a fixed-width font for dialog and the text seems to wrap at arbitrary points in the line rather than at the edge of the window. This is fairly common in Japanese works, since the written language itself uses fixed-width characters, and the lack of spaces between wordsmeans that frequently it's more readable to wrap lines at the end of a phrase rather than when the text hits the edge of the window. On the other hand, using those same conventions slows down native English-readers and makes them feel much less comfortable when reading the text, since written English usually uses a variable-width font and lines are wrapped between words at window boundaries.
It's a serious issue in Japanese-to-English translations; I can't hold it against XSEED too much because I know they're a small company. Depending on how the game was originally programmed, they might have to completely rewrite the font rendering algorithms to get them to display properly, and that can range from being very hard to nearly impossible depending on how much access they have to the game's source code. It's easy for a massive company that has teams of programmers to do their own translations internally (like Square-Enix), but not so much for a small publisher working on a licensed game.
I do wish they'd at least make the text wrap at the end of the window rather than right in the middle of a line.
Last edited by Minneyar; 08-01-2010 at 09:10 AM.
I'm actually disappointed that they left the font as is like that which is most likely just the "Japanese font" using English characters. I've whined about it since day one, after seeing the preliminary translated screens posted by XSEED (as well as the game's cover and the hideous yellow for the title but that's another story) but I do believe Minneyar is probably correct in why XSEED didn't replace the font face. :/ Oh well, maybe when they start raking in money they can afford to do changes to more pleasing fonts in future games. XD
I don't quite understand the hatred toward the dialogue fluff in Ys SEVEN. I mean, pointless dialogue has been in RPGs since the beginning of time, I think. And I prefer liberal translations over strict, direct-to-English stuff as the former reads more naturally but maybe not to the extent of throwing in Western pop culture references like what Working Designs used to do.
I also don't think Falcom dialogue is superb to begin with so the translators had to do what they could to spice them up, so to speak. [Yoinked out irrelevant hearsay unrelated to XSEED & Ys SEVEN. Need more coffee ...]
And for what it's worth, the NPCs that have names are quest-givers so they what they say DO have a point. >_>
As for balance issues in SEVEN ... Well, other than early boss battles being boring and easy under Normal difficulty, it's quite fun and offers some interesting challenges later in the game but nothing overly difficult or easy. Boss battles on Hard are much more fun though. But hey, that's just my opinion.
Last edited by nunuu; 08-02-2010 at 07:45 AM.
This thread is the perfect example of how gamers will complain about anything.
I can't wait for this, it's looking great. I've had my Special-Edition on pre-order since it was first available.
Nunuu, I totally agree with you about the font. What is that? Half-width English characters from one of the most plain fonts ever? And man, if that story has any truth to it about the translator being sucky and then everybody's just passing the ball around trying to make the text look better to meet a deadline, then maybe somebody should stand up and say "screw the deadline" until they get it right. When I see the dialogue in something like Mass Effect, I often think to myself, "Wow! This is pretty damn good stuff and it matters!" Now if somebody's not going to step up to the plate and do a decent job with this kind of stuff then maybe they shouldn't be working in the game industry and go get a job flipping burgers at McDonald's.
And Minneyar, when I say crappy balancing in Ys games, I'm not talking about the games being too hard, considering that me and my buddies have finished everyone we've played. I'm talking about the way you net tiny amounts of experience at certain very inconvenient points littered all throughout the games so that when you're stuck in a place like under the castle in Felghana and you need to level up, it takes forever and so its like a giant cogwheel thrown into the flow of the game and it just wastes time...lots of time...and that's not cool. Also, when you're on the max level with the best equipment in Ys I and the last boss can kill you in just a few hits, that's absurd, because that means that it's almost impossible to beat the game without being on the max level...which once again means: more wasted time.
I'll say it again, "games are supposed to be fun" and when companies like Falcom force us to grind at the bit for hours just to move on, it's no wonder that none of their titles are million sellers when they are released, and I'm not talking about every remake of a title combined that they've *****d out a million times to gouge fans out of more money. Seriously, how many times has Ys I&II been released?
Last edited by demonsoulsmaster; 08-02-2010 at 04:28 AM.
The Ys games are typically very carefully balanced so that if you reach a point where you're only getting tiny amounts of experience, that means you're high enough level for that area and should move on. You can continue to grind if you really need to, but the games are intended to be challenging. Grinding for more than a couple of minutes is never necessary in Felghana or Origins... and in most versions of Ys I that I've played, it's easy to reach the maximum level before you even enter Darm Tower, let alone get to the last boss. If you're not max level by the end, that means you've been avoiding lots and lots of enemies. Again, this sounds like a lot of "these games are too hard and I feel the need to incessantly grind to make them easy." Try playing on a lower difficulty level instead.And Minneyar, when I say crappy balancing in Ys games, I'm not talking about the games being too hard, considering that me and my buddies have finished everyone we've played. I'm talking about the way you net tiny amounts of experience at certain very inconvenient points littered all throughout the games so that when you're stuck in a place like under the castle in Felghana and you need to level up, it takes forever and so its like a giant cogwheel thrown into the flow of the game and it just wastes time...lots of time...and that's not cool. Also, when you're on the max level with the best equipment in Ys I and the last boss can kill you in just a few hits, that's absurd, because that means that it's almost impossible to beat the game without being on the max level...which once again means: more wasted time.
I think DSM is trying to review the game without having played it.
The reviewer is deciding "Is this game fun?" This is reflected in that "overall" score you see in reviews (how fun they thought it was).
Our impressionist played it; thought it was fun. That's good enough for me.
I had a problem with the difficulty/progression because I suck at bosses. It's possible to defeat every boss in Felghana without getting hit. For most, I think you can see the feat on Youtube.
Also ... (See? I need caffeine)
The only game where I did some super grinding was in Ys II Eternal because I missed a sword that would have GREATLY helped in the Zava battle. XD The grinding was painful too since I made myself level up like 4 or 5 times before attempting the fight again but yeah, that was all me and my stupidity. ^^ (Damn subterranean canal.)
Buuuuut there may have been some occasions where I tried a boss and *felt* that I did crap damage to it so I would reload and level up once or twice. However, I generally blame this on my lack of skill since from reading what others write about certain fights as well as gameplay videos, I realize that I'm typically OVERLEVELLED for the boss. XD
Honestly though, I think the only time that anyone would REALLY feel the pain is grinding for the optional boss in Napishtim.
Last edited by nunuu; 08-02-2010 at 08:37 AM.