North American Wii owners wish it would rain down all the RPG love that Europe is getting, so they've taken to the internet to make it happen. Will all this attention make a difference or will this forever be a sore spot for Nintendo fans?
Story
North American Wii owners wish it would rain down all the RPG love that Europe is getting, so they've taken to the internet to make it happen. Will all this attention make a difference or will this forever be a sore spot for Nintendo fans?
Story
"The universe is already mad. Anything else would be redundant."
Twitter @FinalMacstorm
While similar, I'd say this is a larger movement than the rally to get Mother 3 localized. While a part of me wonder if Nintendo's silence on Xenoblade is intentional, I also know that even if it were, there's still no word on The Last Story and Pandora's Tower's releases. I will admit that if I were only able to pick one of these games to be released here, it'd be Xenoblade in a heartbeat, but I will and am still doing my part in the campaign. I will be sending out letters soon and have already pre-ordered Monado on Amazon.
"The word 'equals' rarely applies when one person's rear in on the other's head."
- Nah, Fire Emblem: Awakening
As far as localization histories go, not hearing anything about The Last Story and Pandora's Tower shouldn't be shocking. Both came out this year in Japan. It's Xenoblade that just seems unlikely at this point and is the main reason I'm thrilled to see this movement.
"The universe is already mad. Anything else would be redundant."
Twitter @FinalMacstorm
Didn't Last Story crash and burn on the Japanese market? As in well under 1 million in sales?
I'll probably shift Xenoblade off my wishlist and onto an actual pre-order. Had no idea people were doing this, and if this is what it takes, I hope we see more endeavors like this. "Patronware" has been fairly successful with indie games, would be interesting to see the bigger companies follow suit.
So long & thanks for all the fish!
It likely didn't tear up the Japanese charts, but it did TOP the Media Create chart at launch with 114,722 sales. I don't think anyone ever expected it to hit 1 million.
"The universe is already mad. Anything else would be redundant."
Twitter @FinalMacstorm
Maybe a good comparison would be Tales of Graces on the Wii, which has about 220k*. The Last Story is currently sitting with about 175k*. Pass on if that means anything though.
*VGChartz - no idea how accurate these are.
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."
Twitter: severinmira | Xbox Live: Severin Mira | PSN: severinmira (EU), severin-US (US) | Skype: severinmk
"The universe is already mad. Anything else would be redundant."
Twitter @FinalMacstorm
Hallum Spell List 1 and Spell List 2
True, but I thought the sales performance was the reason why we didn't hear much about it over here. Although, looking at Blue Dragon's page, the game is tracking to beat that game's first year sales of 200,000, but that was the 360 in Japan. I thought the Wii was a lot more popular than that in Japan?
I guess I'm thinking the gaming population in Japan is bigger than it really is?
So long & thanks for all the fish!
The Last Story was in development for four years. I would think that they were aiming a bit higher than lifetimes sales of 200,000-odd.
The Japanese market is much smaller than you think obviously. There are only four series that hit over a million consistently in Japan as I recall. Final Fantasy, Dragon Quest, Monster Hunter and Pokemon. And I'm not sure Monster Hunter can even be considered an RPG, not sure about that.
I think the 200,000 plus sales is a success for Monolith Soft. I believe the Japan market is smaller than the UK at this point so keep that in mind.
Besides Dragon Quest I don't think many jRPGs can/have been successful on the Wii, not that it's gotten many anyway.
I tend to think that any non-FF/DQ JRPG which sells over 300,000 world wide is doing pretty good. Since LS has almost hit 200,000 in its domestic market alone, that's probably not too bad. Now consider that it achieved these sales on the Wii which isn't as much of a core gaming console as the PS3. Now further consider that Wii games tend to have much smaller budgets than PS3 titles, so it doesn't have to sell as many copies to recoup costs.
Lusipurr.com: One man's monument to himself!
9 out of 10 Dentists recomend UNDERBOOB!
On that note, Xenoblade only did 82,952 on its launch day before topping out around 161,161 and still got a localization (in EU at least).
"The universe is already mad. Anything else would be redundant."
Twitter @FinalMacstorm
Localization costs far less than actually developing a game though. Is that a myth or is it fact?
Once a game is already localized, releasing it in a different region is even cheaper than localizing. Is that a myth too!? It seems like a license to print money to me.
Lusipurr.com: One man's monument to himself!
9 out of 10 Dentists recomend UNDERBOOB!
Presumably yes. You don't need an army of developers to do the translation work.
I'm not sure either. You have to pay for shipping and manufacturing costs for discs/cartridges. Also, promotional costs which can vary depending on how big a campaign you need.Once a game is already localized, releasing it in a different region is even cheaper than localizing. Is that a myth too!? It seems like a license to print money to me.
So long & thanks for all the fish!