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Thread: Chrono Trigger and Final Fantasy VI Arrive on PSN

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    Staff Healer RPGamer Staff TwinBahamut's Avatar
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    Chrono Trigger and Final Fantasy VI Arrive on PSN

    It seems strange that it took so long for this to happen, but two of the SNES's best have arrived on Sony's online service. Who knows where they will show up next.

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    Original Thread Opening Post by DarkRPGMaster:

    Final Fantasy 6 and Chrono Trigger hit the PSN this week.

    Might as well do this now just so the staff can make a news update on it. XD

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    The Gratitude Pokemon Shaymin's Avatar
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    news@rpgamer.com

    And I'll ask the obligatory question: How bad will the load times be?
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    I didn't learn anything! MasterChief's Avatar
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    You know, I didn't think the loading was that bad for FF6. Never really played much CT on the PSX on account for it not being that great when I played it on SNES...

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    A Witness to Destruction Moderator DarkRPGMaster's Avatar
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    Quote Originally Posted by Shaymin View Post
    news@rpgamer.com

    And I'll ask the obligatory question: How bad will the load times be?
    If I remember correctly, the load times for FF6 weren't that bad at all. Chrono Trigger, I can't remember. Also, I completely forgot that I could do that. I'll need to start doing that from now on.

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    NEEDS MOAR UNDERBOOB! Oyashiro's Avatar
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    There was like a 1 second pause every time you went into battle in CT I remember.
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    The load times shouldn't be too bad, considering this time they won't be reading ROM data on the fly from a disk. Assuming they're not emulating the disk, which in turn was emulating the ROM.
    Last edited by Jungyin; 09-18-2011 at 08:21 PM.

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    I didn't learn anything! MasterChief's Avatar
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    Quote Originally Posted by Jungyin View Post
    The load times shouldn't be too bad, considering this time they won't be reading ROM data on the fly from a disk. Assuming they're not emulating the disk, which in turn was emulating the ROM.
    If it's a PSOne Classic, than that's exactly what's happening. Recursive Emulation!

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    これはメタです RPGamer Staff Quin's Avatar
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    Quote Originally Posted by MasterChief View Post
    Recursive Emulation!
    Yo dawg, we heard you like emulation, etc etc...

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    Member Shadowcat's Avatar
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    I forget when it launched but I saw Breath of Fire IV on there as a PS1 classic as well(I think it was a few weeks ago)
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    Have towel will travel Member shoptroll's Avatar
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    FFVI PSX wasn't terrible for load times. CT PSX was pretty bad. You're probably better off getting CT on the Wii Virtual Console or the DS version. Assuming you have access to either a DS or a Wii.
    So long & thanks for all the fish!

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    RPGamer Staff RPGamer Staff Wheels's Avatar
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    Quote Originally Posted by shoptroll View Post
    FFVI PSX wasn't terrible for load times. CT PSX was pretty bad. You're probably better off getting CT on the Wii Virtual Console or the DS version. Assuming you have access to either a DS or a Wii.
    FFVI's load times weren't awful, but there's a noticeable delay opening the menu, making normally quick actions like healing your party feel quite slow.

  12. #12
    Have towel will travel Member shoptroll's Avatar
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    Quote Originally Posted by Wheels View Post
    FFVI's load times weren't awful, but there's a noticeable delay opening the menu, making normally quick actions like healing your party feel quite slow.
    That was basically an issue with all the FF games Square had Tose remaster for the PSX. The GBA versions were a lot better
    So long & thanks for all the fish!

  13. #13
    Who needs Rinoa anyway? Rebochan's Avatar
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    FFVI also had a noticeable delay on the playing of sound effects in battles. Plus the sound emulation in general was surprisingly bad.

    But if you've got no other way to play the game legally, it's not that bad. You could do worse. I personally felt of the various ports, the GBA was heads and shoulders better, but it's out of print. And of course, the GBA had its own sound emulation oddities. I really want an updated re-release on a current platform with the GBA script and a properly remastered soundtrack.
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    A Witness to Destruction Moderator DarkRPGMaster's Avatar
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    Quote Originally Posted by Rebochan View Post
    FFVI also had a noticeable delay on the playing of sound effects in battles. Plus the sound emulation in general was surprisingly bad.

    But if you've got no other way to play the game legally, it's not that bad. You could do worse. I personally felt of the various ports, the GBA was heads and shoulders better, but it's out of print. And of course, the GBA had its own sound emulation oddities. I really want an updated re-release on a current platform with the GBA script and a properly remastered soundtrack.
    I heard SE plans to do that after they remake FF5 for 3DS (whenever that is).

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    A Witness to Destruction Moderator DarkRPGMaster's Avatar
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    They will show up in anime form. What? A gamer can dream~

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    Host of The Sectorcast Rosestorm's Avatar
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    An enhanced psp port of FF VI along the lines of I, II, and IV a gamer can dream.
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    RPGamer Staff RPGamer Staff
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    I'd still like an official telling of the period in between Trigger and Cross. I do not accept the "everybody dies" angle. Also, a remake of Cross without 95% of the characters would be greatly appreciated :P

  18. #18
    Who needs Rinoa anyway? Rebochan's Avatar
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    An apology for Cross would be sufficient for me.
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  19. #19
    Quote Originally Posted by Rebochan View Post
    An apology for Cross would be sufficient for me.
    I don't know if any sequel (or prequel) could do the game justice. Or even having it on another platform, for that matter.

  20. #20
    A Witness to Destruction Moderator DarkRPGMaster's Avatar
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    Quote Originally Posted by Rebochan View Post
    An apology for Cross would be sufficient for me.
    For saying it was a direct sequel to Trigger, yes. For giving us all it had if the references to the previous game had not been made, I THINK NOT. As a standalone game, it was impressive. For a sequel however, it was horrid.

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