Eschewing the trend of three-dimensional gameplay, Vanillaware demonstrates how sticking to two dimensions can be stunning. Thus it is fitting that the studio's games warrant some time for analysis.
Grim Odin Princess Blade.
Eschewing the trend of three-dimensional gameplay, Vanillaware demonstrates how sticking to two dimensions can be stunning. Thus it is fitting that the studio's games warrant some time for analysis.
Grim Odin Princess Blade.
Live and let live, that's what I say. Anyone who can't understand that should be killed. It's a simple philosophy, but it's always worked well in my family.
Ugh, Ignition. This probably sounds childish, but I refuse to buy any other poorly-localized Ignition-published games, after what they did to Arc Rise Fantasia. I suppose I could buy Muramasa used.
I've always been impressed by VanillaWare games, even though I've yet to play a single one. Here's hoping Grand Knights History does well in North America.
Last edited by Strawberry Eggs; 09-30-2011 at 09:55 AM.
"The word 'equals' rarely applies when one person's rear in on the other's head."
- Nah, Fire Emblem: Awakening
Ask Wheels- This Week's Episode