In another step to make Final Fantasy XIV more appealing to fans, Square Enix is adding in limit breaks. Let's hope everyone's ready for Omnislash.
Did anybody else expect to hear the FF victory fanfare at the end of that video?
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Is this the PS3 version?
Never buy a game published by D3 Publisher that is not WKCII. They cheated on their fans by releasing a game that they didn't support not even for a year and they released a rushed translation.
I haven't been reading much up on this, but I see that they're making it all spiffy for the PS3 users, are they going to have downloadable updates for the PC users that purchased the original or are we going to have to buy something extra to get the improvements?
Recently Finished: Suikoden II
Currently Playing: Dragon Age, Fire Emblem: Awakening
So with limit breaks they will either be OP or be a waste of time that makes the use of being called a limit break a slap in the face.
Any bets how they will turn out?
Also, did they ever add a pet using class, ie beastmaster, puppetmaster, summoner, etc. in any the 2.0 class change stuff they did?
Last edited by Lodor3; 09-01-2012 at 12:22 PM.
I didn't want to have to admit it, but this game is starting to look really cool. It totally has a final fantasy 4 vibe to it's design that I totally dig. Especially in some of the armor designs that look like dragoons and dark knights.
Anyhoo, I'm still not totally convinced the game will be good, but I have to give credit to the dev team who are working their butts off to fix this game. Imagine how awesome the game would have been if these current devs were in charge from the beginning.
Oh well, looking forward to seeing the final product.
Arcanist / Summoner has now been pretty much made official for the relaunch, or shortly afterward. At the very least Arcanist will be live (which is a class). Summoner is the Job that pairs with it.
From what they have shown Summoner will be your pet job. Shown are 2 different Carbuncles, one that can tank and one that can cast magic.
here's the concept art.
"To be forgotten is worse than death."
Personally, while FFXIV's environment looks great, the game play still looks pretty meh.
Actually, it's much safer to say you limit yourself BY playing MMORPG's. We get your point, but let's face it, the MMORPG experience just isn't worth the commitment for some people.it's your choice to limit yourself by exluding a genre on default, but you may miss on great experiences.
some great ones like gw2 don't even have a monthly sub.
Trance - Radiance - Infinity
Yeah, hopefully more MMOs will do the same thing as Guild Wars 2... free-to-play or buy-to-play (buy the box, but no monthly fee) and with downlevelling that allows people to play with friends even if they're not at the same level. That really makes the genre more accessible and friendly to casual (in terms of time commitment) play.
I don't think it's unfair to say that Final Fantasy XIV is geared towards players who prefer a "traditional" MMO experience and isn't the best choice for folks like TG Barighm, though.
I'm aware of that, but as you said, you can miss out on great experiences if you limit yourself. What's more limiting than playing a Massively Multiplayer Online RPG solo? To properly enjoy an MMORPG the way it's meant to be enjoyed, you HAVE to commit yourself; otherwise, you're paying a premium for content that isn't nearly as good as a proper singleplayer/regular multiplayer RPG (so now you're limiting yourself for the sake of finding some way to play a game the way it wasn't meant to be played). Of course, getting the most out of your MMORPG is not an issue for most online gamers. I'm just saying, with regards to the idea that avoiding certain genres/consoles/gaming-styles/etc. is close-minded, MMORPG's is the one genre where concern is perfectly fair and reasonable.you can pretty much play mmorpgs like you would play say diablo 3, a few hours a week casually, since most aspects of many modern mmorpgs can be soloed.
But don't let my playing devil's advocate fool you. Value is a bigger concern for me than time is (I know how to manage my time). I just didn't feel the extra $15 a month was worth the extra hassle I had to put up with to play WoW and a couple other MMO's. When I eliminated those hassles, I ended up with an inferior singleplayer RPG. It just wasn't worth it. That's why I've got my eye on Guild Wars 2. Without the extra fee, I can play the game however I want without feeling like I'm missing out.
Of course, losing out on $60k will change anyone's tune, lol