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Thread: Infinity Blade: Dungeons Delayed by Impossibility

  1. #1
    Staff Healer RPGamer Staff TwinBahamut's Avatar
    Join Date
    Jun 2003
    Sacramento, California

    Infinity Blade: Dungeons Delayed by Impossibility

    Any news surrounding a game made by Impossible Studios demands an impossibly painful pun. It is even more necessary when the studio is facing an impossible logistical problem.

    Last edited by TwinBahamut; 10-19-2012 at 10:44 AM.

  2. #2
    Member Ryumoau's Avatar
    Join Date
    Aug 2012
    North Carolina
    didn't know this game was originally going to come out in 2012 in the first place. I am really excited for it though. I enjoyed the idea of the original game, though it felt very linear. The new system used in dungeons looks great.
    "To die without leaving a corpse....that is the way of the Garo"
    PSN id: Ryumoau

  3. #3
    Join Date
    Aug 2004
    Portland, OR
    I'm still working my way through the first one, which has been an eye opener for the possibilities of mobile gaming graphics wise for me. Looking forward to seeing what a dungeon crawling version would be like!

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