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Thread: Infinity Blade: Dungeons Delayed by Impossibility

  1. #1
    Staff Healer RPGamer Staff TwinBahamut's Avatar
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    Infinity Blade: Dungeons Delayed by Impossibility

    Any news surrounding a game made by Impossible Studios demands an impossibly painful pun. It is even more necessary when the studio is facing an impossible logistical problem.

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    Last edited by TwinBahamut; 10-19-2012 at 09:44 AM.

  2. #2
    Member Ryumoau's Avatar
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    didn't know this game was originally going to come out in 2012 in the first place. I am really excited for it though. I enjoyed the idea of the original game, though it felt very linear. The new system used in dungeons looks great.
    "To die without leaving a corpse....that is the way of the Garo"
    PSN id: Ryumoau

  3. #3
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    I'm still working my way through the first one, which has been an eye opener for the possibilities of mobile gaming graphics wise for me. Looking forward to seeing what a dungeon crawling version would be like!

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