
Originally Posted by
smacd
Given that a lot of developers are, as Paws puts it- heteronormative males, and we tend to play to what we know. Most men don't understand women and will freely admit as much (any who claim otherwise are liars). And given those points, I think its very difficult for men to create a strong female character that doesn't play into some biases or preconceived ideas. Then there are some that just want to play into what will get the best response from their target audience- teenage males. The problem is that when a game developer specifically targets female audiences, it usually comes across as being incredibly contrived and usually sexist- I mean, all girls want to play with Barbies and have a pony, right? Of course not, but what does a big group of men know?
Maybe the solution is to get more women involved in the development process- the design of characters and stories, if not the actual software development portion. But this gets down to more of a science/engineering culture problem we have already.