Even though the game has yet to release in Japan, Atlus is preparing SMTIV for a North American release. Demons, choices, and many battles will be seen on a 3DS near you soon.
Sweeeeeeet. Wonder if there'll be some preorder promotions.
Well, that settles it. I'll be buying a 3DS sooner rather than later.
I figured they wouldn't announce it until after Soul Hacker's release. Yay!
"Tiz, please. You're getting bumpkin all over my feral bikini woman fantasy. "
Not unexpected at all, aside perhaps from the speed (and the price.) Still, good news is good news, and I'll definitely be buying. Avenue of purchase is uncertain though, as I'm hoping to be moving this summer... Would totally buy that custom 3DSXL if they'd give it to us though.
The price is a huge turn off. I'm reading $50 at various places. I wonder if they have an eShop version if it will be a bit cheaper, since I know Atlus likes to pack in a bunch of stuff and this is being listed as a "Premium package". I'm already considering Soul Hackers' eShop version over physical.
this is the 3DS's year in my opinion. So many great games coming out or even a few that have already been released. My only question about this is: is there a push coming from Nintendo to release Japanese games worldwide quicker? We see that at least with Pokemon, so I wonder if Nintendo could be asking the same thing of other Publishers/Developers? You have to admit that if more things like this happen, quick localization that is, that could be another thing that Nintendo tries to hold over Sony in the handheld market.
I do wonder at the $50 tag though. Personally I think the extra cost comes from basically developing the game in two languages near simultaneously. Would you pay $10 more for a 3DS game that spends only a couple months as a Japan-only release before hitting your market? I personally would like to complain but I don't really have a problem with it. Now, if every game ever jumped to the $50 mark for the 3DS I would be put off.
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This is some cool news, sounds like summer might actually offer a few decent games (for me) to play compared to the past few years. I agree with you too, lolwhoops, this has been the year of the 3DS so far. Etrian Odyssey 4 and Fire Emblem: Awakening are my two favorites so far this year, and we still have SMT4, Soul Hackers, Mario and Luigi: Dream Team, Pokemon X/Y, and potentially others to look forward to as well.
The $50 dollar price doesn't concern me as much as you guys. Yeah, the principal of the matter is understandable. Personally though, as we've said in other topics before, people pay higher prices for worse console games with less content. As long as SMT4 appears to be worth the $50, and it does, I'll buy it. If not, then there's always the rental route.
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On the other hand, I'm still thinking that the price is more about whats packed in, rather than the game itself. I'm guessing it'll probably have quite a bit in addition to just the game and maybe a music sampler. The price of the eShop version will determine whether I'm right about that though.
We need to keep smartphones out of the conversation because most of what sells on Smartphones are bite sized experiences that don't compare to a lengthy SMT game for example, not to mention they have a far larger install base.
I'm also confused why a digital version should be cheaper -- let's not pretend the customer is eating the cost of the packaging and distro.
And while you dismiss it, I can't imagine that there is not a cost difference in the distribution pipeline for digital vs physical on their side. As a consumer, if I know that it costs the company less to provide it digitally, its only natural to think the company should pass those savings on to me as the consumer. Especially with Atlus games, if I get a physical copy, its more than just a case and game, there is often other goodies packed in as well, which I wouldn't get if I bought the game digitally, so why should I pay the same price?
That doesn't hold water. Atlus goodies are either in a version you elect to pay more for or first run / select retailers -- and you don't pay less at Gamestop if you don't get the 5-song sampler Amazon offers. Bear in mind I'm not knocking the choice to simply want it for less. If you don't want to pay 50$, then yeah, wait for a sale or get it used. In addition, it doesn't necessarily cost a company less to offer a game digitally. The process to get an eManual past certification can be pretty damn obnoxious and takes way more time (hours worked) than a printed one, just as one example. Moreover, it's not like companies throw that money into a pool a la Scrooge McDuck. Money "saved" on a digital release is usually put back into silly things like more people working on the game; the profit margin stays the same.
Interesting. I don't follow the business end too closely, games are for fun yo, but whenever I see people discussing the pros and cons of games going all digital in the future smaller manufacturing and distribution costs keeping prices down for the gamer at the end of the chain goes into pros. And it's a point I don't think I've ever seen challenged until now. Not to say you're wrong or anything, like I said I don't follow the money much and that eManual example makes a lot of sense to me. Just interesting.
On topic and related I really can't think of any other handheld game I'd be willing to throw down a fifty spot for but I will for this. So I guess they chose the right game to go for it with, at least in my case.
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