New console hype is in full swing right now, but where do indie games fit in this shifting paradigm? We have the answer directly from the developers here.
Very interesting read. I'd like to hear more about why Two Brothers had trouble with the 360 development, but is considering PS3. I've heard that the PS3 was more difficult to design for than the 360. I'm pretty disappointed that their current target platforms don't include any systems I game on, and neither do their potential systems at this point.
One thing I sometimes wonder is - why do people NOT release their game for the PC? I saw very many cases where the way the game was programmed, it could be easily available for PC, yet you can only get it on iOS, XBLIG and PSN, why?
Also I really hope indie developers will NOT move to handhelds. They are my last hope after all (next to Ouya).
Every developer except one in this feature is planning a PC release, so...
If you need an example, for example the Impossible Game. The game also runs on PC, they even have a demo for the PC which proves it. However the full game can't be purchased for PC.
Yeah I wouldn't get it from steam anyway (I avoid data crawlers like that). Just release it yourself on your website, payment via PayPal, done.
Well, there's your problem!Yeah I wouldn't get it from steam anyway (I avoid data crawlers like that)
There's Desura. I think it's pretty easy to get onto if you're a developer. They don't introduce their own DRM like Steam does. They have a download manager like Steam does (it ensures your game is up-to-date at all times).
However, it has far less customers than Steam (this is big).
Steam doesn't insist that developers not sell their games through other services (to my knowledge), so there's no reason not to put a game on Desura, unless you're afraid of piracy (as Steam does have DRM).
Anyway, a lot of good indie games are on Desura that are not on Steam.
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